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Aiur is Dead. As are you.

The Exile is a basic close-quarters infantry unit.

These warriors are reformatted from abandoned and cloned Zealots or captured Sentinels. Exiles resist pain to degrees that would daunt even the most experienced Templar. Neural implants are installed in organic versions to assist in reducing nearly all types of neural shocks that would cause instant comas or death. Their armor boasts several Xel'Naga technologies to ensure victory over their counterparts. Some of easily noticed additions are the extra cybernetic arms on each side of their bodies. These arms give twice the attack power and a larger chance fatally injuring enemies that get too close.

Through much trial and error, Vaul research managed to "tame" some samples of Zerg DNA for medical usage. This research lead to the development of Bio-Suits. Using a channeling technique known as Kinesis, Exiles boost their natural regeneration when not in combat. For the more mechanical variants, the standard reconstruction systems have also been augmented by Kinesis techniques. In combat simulations, the suits proved to increase infantry life spans by 20% making them a deciding factor in most conventional ground engagements.

Special abilities:

  • Charge - unit quickly approaches enemy units within a certain range. Speed is also increased
  • Kinesis (passive) - unit doubles health and shield regeneration rate when not being attacked

Notes[]

Inspirations:

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